FALL ARCADE 2021 It’s Fall Arcade time! We’re looking for some great work by our current students and recent grads to showcase in... Robots for Distant Musicians A set of musically responsive robots designed for remote multiplayer gameplay. Public opening on Discord on July 20th! Come and play! Fall Arcade 2020 MICA Game Lab will be hosting an exhibition of student work titled FALL ARCADE 2020 - SCREENSHOT Edition. Submissions are open from MONDAY NOV 9th 2020 to FRIDAY NOV 20th 2020. The exhibition will open on DEC 10th 2020 with a closing reception on Friday JAN 21st 2021 at 8PM. Makin’ Stuff With Yann Makin' Stuff With Yann is the weekly office open hours with our Game Designer in Residence Yann Seznec Playtest Hub This is our lab's test site for student projects that need your feedback! Come and check out our games in progress! The Quadcade The Quadcade explores how VR games can be used in the rehabilitation of severe spinal cord injuries. Trust in Play In 2019-2020 the MICA Game Lab took part in an amazing project called Trust in Play - The European School of Urban Game Design. Archive Conference Archive is a two day celebration of game history and culture and a project between our lab and Magfest. Dispatch Dispatch is a team based puzzle game designed to promote social problem solving skills for community policing. Matteo Uguzzoni: Immersion Matteo Uguzzoni was our 2018-2019 Game Designer in Residence and researched immersive play. Hunt & Peck The MICA Game Lab presented Hunt and Peck an exhibition we put on in collaboration with the VGA Gallery of Chicago. Black Space and Real Wakandas We were lucky to have the designers and advocates at Intelligent Mischief visit us and host a world building workshop. MICA BALL MICA BALL is a large urban game that we designed for the entire MICA freshman class (400+ students) to play. Fishtopolis Fishtopolis is a card game designed for the Central Maryland Transportation Alliance to be used in their Transportation 101 course. Playtest This! Playtest This! is an event series where we invite game designers and studios to test works in progress with our students and lab. Ian Dallas Talk Ian Dallas is the creative director of Giant Sparrow the studio behind The Unfinished Swan and What Remains of Edith Finch. LARP Workshop We ran a two day experimental LARP workshop with game designer Allison Cole. Global Game Jam The MICA Game lab was the official Baltimore site of the Global Game Jam for 2017 and 2018. Future of VR, Games & Medicine Baltimore is a leading region in Health Care, VR/AR and we hosted a panel in partnership with Lifebridge Health exploring this area. Bruce Glassco Talk Bruce Glassco is the designer of Betrayal at House on the Hill and gave a great talk about narrative strategies for game designers.