Old Bones, New #Blud: A game design talk with Greg Lane and Chris Burns Join us for a midday talk on March 23rd for a talk by Greg Lane (Narrative Designer @ Exit 73... Dr. Bo Ruberg Talk Dr. Bo Ruberg- Video Games to Play after the End of the World: Queer Visions of the Post-Apocalypse In this... SPRUNG! Surprise! SPRUNG! A pop-up arcade of student games for you to enjoy! Dolphin Gallery! This week only! Check it out! Global Game Jam 2022 MICA Game Lab is so excited to once again host the Global Game Jam in Baltimore City. This is an... Winnie Song Talk Winnie Song Game Design Guest Speaker Fall ’21 Wednesday, November 10th at 4:30pm Winnie Song is a Korean-Canadian game maker living... Lucas Wooleyhand Talk Lucas Wooleyhand – A Career in Games A Game Design Professional Development Talk Wednesday, October 6th at 4pm Lucas... FALL ARCADE 2021 It’s Fall Arcade time! Check out our annual show of projects made by our talented community of designers and artists. ... Robots for Distant Musicians A set of musically responsive robots designed for remote multiplayer gameplay. Public opening on Discord on July 20th! Come and play! Fall Arcade 2020 MICA Game Lab will be hosting an exhibition of student work titled FALL ARCADE 2020 - SCREENSHOT Edition. Submissions are open from MONDAY NOV 9th 2020 to FRIDAY NOV 20th 2020. The exhibition will open on DEC 10th 2020 with a closing reception on Friday JAN 21st 2021 at 8PM. Makin’ Stuff With Yann Makin' Stuff With Yann is the weekly office open hours with our Game Designer in Residence Yann Seznec Playtest Hub This is our lab's test site for student projects that need your feedback! Come and check out our games in progress! The Quadcade The Quadcade explores how VR games can be used in the rehabilitation of severe spinal cord injuries. Trust in Play In 2019-2020 the MICA Game Lab took part in an amazing project called Trust in Play - The European School of Urban Game Design. Archive Conference Archive is a two day celebration of game history and culture and a project between our lab and Magfest. Dispatch Dispatch is a team based puzzle game designed to promote social problem solving skills for community policing. Matteo Uguzzoni: Immersion Matteo Uguzzoni was our 2018-2019 Game Designer in Residence and researched immersive play. Hunt & Peck The MICA Game Lab presented Hunt and Peck an exhibition we put on in collaboration with the VGA Gallery of Chicago. Black Space and Real Wakandas We were lucky to have the designers and advocates at Intelligent Mischief visit us and host a world building workshop. MICA BALL MICA BALL is a large urban game that we designed for the entire MICA freshman class (400+ students) to play. Fishtopolis Fishtopolis is a card game designed for the Central Maryland Transportation Alliance to be used in their Transportation 101 course.