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MICA Game Lab

Playtest Hub

This is our lab’s test site for student projects that need your feedback. Note that all these projects will be in different stages of development and might be a little rough around the edges but should be playable and fun!  Each project also includes a link to a Google Form to gather your feedback, thanks for playing!

Senior Studio

Akasha: A Bird’s Calling

narrative, adventure, puzzle

You’re a bird who has been exiled from your home by a corrupt council for the crime of singing. Not only are you cast from your home, but your beloved singing voice is taken from you… In this land of exiles oppressed by the evil council, interact with birds that are there for various crimes – from feather-snatching to tax fraud – while finding a way to get your song back…

Designed by Jessica Piszczek, Maddie Hand, Min Young Lee

Download Windows Build

Download Mac Build

Link to Feedback Form

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Sunset Surf: A Lifeguard Adventure

narrative, adventure, beach vibes

Play as a lifeguard trainee as you make friends and memories throughout the summer. Explore the small beach town of Sunset Surf, become a pop star, weight lifting champion, find some treasure, and just maybe get that lifeguard job.

Designed by Stefan Vo, Christian Herman, Steve Glatfelter, Ada SanGiovanni 

Download Windows Build

Download Mac Build

Link to Feedback Form

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Trojan Course

local multiplayer, action, co-op

Work as a team of Greek warriors to manually operate the Trojan Horse from the inside. Overcome hazardous obstacles and vicious enemies to conquer the City of Troy, and eventually the world!

Designed by Marco Cortes, Kaley Blackwell

Download Windows Build

Download Mac Build

Link to Feedback Form

  • Trojan Course
  • Inside The Horse
  • Troy Night

We Will Not Walk In Fear

tabletop, social deduction, tabletop simulator

We Will Not Walk in Fear is a 30 minute board game for 4 players. A secret group of individuals known as the Inheritance Society grips the inner workings of the world to claim power, to influence the elites, and to steal the lives of the innocent to extend their own. Witness, guide the journalists to find the truth, but be careful one of the journalists is not who they seem.

Designed by Allison Whitney, Corran Nolan,Vian Nguyen

Link to Steam Workshop Files

Link to Discord

Link to Feedback Form

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PowerBomb Heaven

fighting, action, punchy

In a fantastical, futuristic universe in the  year 31XX, all kinds of strange and exotic fighters come from all over the galaxy to the universe’s greatest wrestling promotion: POWERBOMB HEAVEN. Their goal?  Prove their mettle and take the title of GALACTIC CHAMPION.

POWERBOMB HEAVEN is a sci-fi and pro wrestling themed 2D fighting game. Attack, Grapple and Sell your way to victory as one of 3 unique characters. Currently available in 2 different local VS modes.

Designed by Damon Stallman, Lucas Valensa, and Korben Dennis, with music by Shirokishi.

Download Mac / Windows Build

Link to Feedback Form

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Advanced 3D Game Design

Victorian Spirits

narrative,boozy, balanced

Welcome to Victorian Spirits!

You are a bartender in the world of the dead trying to help people move on by making them feel emotions they lacked in their earthly lives. Serve drinks to your customer and see how it changes their mood, different ingredients will affect how they talk to you!

Designed by Kiera Boyle, Jenna Yow, Claire Reid

Download Windows Build

Download Mac Build

Link to Feedback Form

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The Construct

action, puzzle, minimalism

The Construct is a space of endless possibility of form & function. But for now it offers a few friendly puzzles! (ATTENTION! The last level has no ending. feel free to leave it at your discretion.)

Designed by Liam Wiley, Zack Combs and Kaley Blackwell

Download Windows Build

Download Mac Build

Link to Feedback Form

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  • Instructions(updated)

The Club

VR, physics, comedy

The Club is a VR food service sim that takes place in the afterlife and puts players in the shoes of a waiter that has to serve drinks and snacks to ghosts in a comedy club! Players have to balance the food and drinks on a tray and stretch their ghostly arms to the correct table and deliver the order.

Designed by Pocky Pan, Sam Hudgins, Mark Kershaw

Download Windows / Mac Build

Link to Feedback Form

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Contact
gamelab@mica.edu

Address
100 Dolphin Street
Baltimore, Maryland 21217

© Copyright 2017
Maryland Institute College of Art

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