Global Game Jam 2021 (Online edition!)

Global Game Jam 2021 (Online edition!)

The MICA Game lab was one of the official Baltimore site of the Global Game Jam 2021, it was out 6th Global Game Jam! A lot of teams designed amazing games together, using our newly opened Discord channel!
Fall Arcade 2020 – Screenshot edition

Fall Arcade 2020 – Screenshot edition

FALL ARCADE 2020: SCREENSHOT EDITION captures the raw process of game designers at work. It features a collection of works that reflect – in strange yet apt ways – the way the world was in 2020. Curated by Raghav Bashyal
Fall Arcade 2020

Fall Arcade 2020

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MICA Game Lab will be hosting an exhibition of student work titled FALL ARCADE 2020 - SCREENSHOT Edition. Submissions are open from MONDAY NOV 9th 2020 to FRIDAY NOV 20th 2020. The exhibition will open on DEC 10th 2020 with a closing reception on Friday JAN 21st 2021 at 8PM.
Makin’ Stuff With YannMakin’ Stuff With Yann

Makin’ Stuff With Yann

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Makin' Stuff With Yann is the weekly office open hours with our Game Designer in Residence Yann Seznec
Archive ConferenceArchive Conference

Archive Conference

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Archive is a two day celebration of game history and culture and a project between our lab and Magfest.
Hunt & Peck

Hunt & Peck

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The MICA Game Lab presented Hunt and Peck an exhibition we put on in collaboration with the VGA Gallery of Chicago.
Ian Dallas Talk

Ian Dallas Talk

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Ian Dallas is the creative director of Giant Sparrow the studio behind The Unfinished Swan and What Remains of Edith Finch.
LARP Workshop

LARP Workshop

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We ran a two day experimental LARP workshop with game designer Allison Cole.
Future of VR, Games & Medicine

Future of VR, Games & Medicine

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Baltimore is a leading region in Health Care, VR/AR and we hosted a panel in partnership with Lifebridge Health exploring this area.
Playtest This!

Playtest This!

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Playtest This! is an event series where we invite game designers and studios to test works in progress with our students and lab.
Bruce Glassco Talk

Bruce Glassco Talk

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Bruce Glassco is the designer of Betrayal at House on the Hill and gave a great talk about narrative strategies for game designers.